Building on our expertise in animation, graphic design, illustration and games computing, this course offers opportunities to work with animators and illustrators to develop core skills in drawing, perspective and concept development, while learning about the trends and technical developments within the games industry.
You will be taught by industry professionals from the worlds of games, animation and design, who will not only help you to stretch your classical observation, drawing and creative skills, but also develop the technical and professional skills needed to negotiate the world of creative professional practice.
With an emphasis on ideas generation and concept development, we will encourage you to immerse yourself in the realms of world generation and character design, mastering traditional drawing techniques and use of the latest software, ready to make your mark in one of the largest and fastest growing creative industries. We aim to equip you with a thorough understanding of games production processes and the specialist technical, as well as creative skills employers demand.
During your studies, you should develop your own signature style to showcase within a games art portfolio, including designs created for environments, characters, vehicles and props.
You’ll have the opportunity to work alongside computing students, gaining an appreciation of their complementary skillsets and the ability to establish a cooperative culture. The Collaborative Practice module is specifically designed to help students on the BA Games Art to understand the language and expectations of coders and to mirror the technical and creative relationships that exist within the industry.